Find the right agents for the job, with over 100 to choose from.
Rough Justice is a game in which contracts are at times tasked and or selected, and the percentage of success is based on the calculated values of attributes, stats, and skills.
You are responsible for prioritizing your contracts, dealing with budget, management, and staffing. Depending on the complexity of the contract, the number of agents and resources sent varies.
If it’s a case of skip tracing, only one agent may be required, depending on her skill level.
The player must strategize as to how many agents, and which agents they send to each contract. Having the right agent for the job is key.
The increasing complexity and volume of law enforcement tasks needs support- sometimes Rough Justice is needed.
You are the head of an agency – dealing with fugitive recovery, repossession, private investigation and more, sometimes blurring the lines of legality.
To achieve this you will have powerful resources at your disposal: agents, modern surveillance technology, friends in high places… building trust throughout your ever growing vast network of sources.
Your agency isn’t the only one out there, however. The private security sector is a dog-eat-dog industry, and you’ll have to bring your A-game to the table.
Each contract has a minimum required reputation. To ensure that your agents can accept the contract, your overall agency reputation must meet the minimum required by that contract.
Additionally, contracts may require certain skills in order to fulfill. If your agents do not have these skills, the contract cannot be accepted.
Some contracts require multiple agents- and each agent has a position to fill, with the appropriate skill.
We take the community’s input very seriously. Listening to the feature requests and feedback from our fans is important to us, that’s why fans can have a direct line to us, via our discord community channel; where they’ll be able to discuss the development of Rough Justice with us.
Quite often game developers suffer from tunnel-vision, and we’re no exception. Having a springboard to bounce ideas back and forth with, can be quite refreshing. At the end of the day, our goal is to create a fun experience, and having the community’s direct feedback is essential to this process.